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 Chassis Response Animations
  • Chassis response explanation.
  • We use 'response calculations' to analyze chassis and wheel movement.  This gives us a way to quantify how the bike should react to different bump impacts and track obstacles.
  • Response calculations and visualizations have to start somewhere. 
    • We don't want to start with the suspension fully extended, so we start with the bike at race sag. 
    • All bump impacts start and end here (at race sag).
  • In these examples the bike drops off a loading dock, simulating flat landing.
  • The compression stroke is simply compression force, or the compression damping curve.
  • The rebound stroke has an advantage as rebound force is linear and can be compared against an ideal standard.
    • We have found that 'ideal' rebound will have a r-zeta value of .70.
  • Continue for zeta explanation.
  • [www.restackor.com]

  • This info was copied from  zeta_rzeta_explained.php
Fork zeta chart
  • Rebound damping controls the return of the wheel after bump impact.
  • The oscillation response can be calculated by two fundamental parameters, tau and zeta. Those two parameters are simple functions of mass, spring rate and damping.
  • Calculating mass of the bike, spring rate, leverage ratio and rebound damping gives you a value for 'zeta'.
  • This 'zeta' number is used to analyze and compare rebound response. 
  • The chart shows three zeta values for typical fork rebound.
  • The 10 inch height represents fork sag. This is where everything starts. The goal is for the front wheel to return to race sag without packing or overshooting.
    • r-zeta =   .3  is too fast and would baby buggy, the wheel overshoots race sag, when it settles back it undershoots and then overshoots again.
    • r-zeta =   .7  is ideal, the wheel slightly overshoots race sag, which helps keep the front end up, then settles down without any baby buggy motion.
    • r-zeta = 1.3  is too stiff and packs, the wheel does not make it back to race sag starting position before hitting the next bump.
  • [see animations below]
  • r-zeta is very powerful and shows if the rebound is correct
  • r-zeta is the same for forks and shocks. The difference in the graph for shocks would be 8" ht with 4" race sag.

  • Chassis Response
  • This example has exaggerated r-zeta .30.
  • Bike drops off loading dock and bottoms.
    • rebounds to quickly and chassis overshoots race sag
    • because it overshoots race sag, the chassis it too high in the stroke
    • because it's too high in the stroke, the chassis settles below race sag
    • process repeats and quick rebound causes chassis to overshoot race sag again, resulting in baby-buggy ride
    • slow at 4 frames per second  [load_dock_30_4fps.gif]
    • faster at 8 frames per second  [load_dock_30_8fps.gif]

  • Chassis Response
  • This example has the desired r-zeta .70, but the animation chassis movement is slightly exaggerated for visualization.
  • Bike drops off loading dock and bottoms.
    • rebound is correct and chassis slightly overshoots race sag
      • you want to slightly overshoot race sag to keep ride height up
    • then chassis settles back to race sag in position for next bump impact.
    • slow at 4 frames per second  [load_dock_70_4fps.gif]
    • faster at 8 frames per second  [load_dock_70_8fps.gif]